Pokemon Cursed Black : Not so many Pokemon can make players feel so scary. Do you want to have that experience? Do you want to try the feeling when you can KILL not only the Pokemon you meet but also its trainer?
Pokémon: A damn black man is a project I’ve been doing for years. Although official development began in November 2010, I did a bit of rewrite, but the original source code was restarted in 2007. Eight years later, I finally recruit a proud demo. I was able to put all my time in the development of the game and it took a lot of time. It took longer than I expected, but if I say I’m not proud of the game I made, I lie. I am presenting this game as a symbol of gratitude for what the Pokemon game has done for me in my life. I learned English through him, and had a colorful and friendly world where I could escape, and I was able to avoid the problems caused by confused rockets from the team. I had goals and tools to reach that goal and I have achieved that goal. When I won Elite Networks and the Champion I became a Pokémon Master and enjoyed the glory. At that time, I did not feel like a Pocket Monster game. I’m going to play Pokemon Crystal in the back seat of my parents’ hot car in the summer. I am trying to squeeze more life into AA batteries with very low charge. But I kept playing and I would not accept it again. I grew up in the second generation. That’s where my love is, and even the original idea of my game engine was to create a second generation style game. It has a second generation gaming engine ready to go that I can transform as I want if there is enough time to do it because the silver that was lost is so easy to make.
- The classical graphics and soundtrack
- Only one Pokemon from the beginning to the end